Playing at the table
Move around
Section titled “Move around”Drag an empty part of the table to pan. Pinch to zoom on touch devices, or open Game menu → Zoom to set the zoom level. Mouse scrolling moves the camera; hold Left Shift to swap the scroll axes. Adjust scrolling under Settings → Inputs.
| Key | Action while the board has focus |
|---|---|
| W / A / S / D | Move the camera |
| Tab | Show or hide the library/hand view |
| Escape | Close the hand view, or open the game menu |
| T | Open chat |
| Left / Right arrow | Scroll through the hand view when it is open |
A restricted table keeps the camera inside its playing area. See tables and waypoints.
Add decks, figures, and boards
Section titled “Add decks, figures, and boards”Open the library with + or Tab. Search by name or asset identifier and use Show duplicates to include repeated entries from packs.
- Decks are arrangements of figures and boards. Drag one onto the table to place the whole arrangement. Select a deck in the library to browse its figures.
- Figures include cards, chips, dice, and chess pieces. Drag a figure or variation onto a cell to create an object.
- Boards place a tiled playing surface across several cells.
If something is missing, check that its pack is installed and enabled in the world. The core pack supplies the standard pieces; custom packs add more.
Move and inspect objects
Section titled “Move and inspect objects”Select a cell to show its objects in the hand view. Drag an item from that view onto another cell to move it. Creating a figure from the library makes a new object; moving an existing object transfers that object.
Game menu → Switch cell on move makes the destination cell become selected after a move. Turn it off to keep working from the original cell.
Right-click a cell or object, or long-press on touch devices, to open its context menu. An object’s menu offers Toggle hide, Remove, and Roll when its figure is rollable. A cell’s menu can act on the whole cell:
| Action | Effect |
|---|---|
| Toggle hide | Toggle whether objects show their face or back |
| Shuffle | Randomize the order of objects in the cell |
| Roll | Choose new variations for rollable figures in the cell |
| Remove | Remove the cell’s objects |
| Merge | Configure how the cell’s objects use neighboring space |
| Add waypoint | Bookmark this position |
| Teams | Assign the cell to teams for private visibility |
Hiding a face is different from making a cell private. Use teams and visibility for private hands. Game modes and server roles may reject actions that their rules do not allow.
Arrange a hand or stack
Section titled “Arrange a hand or stack”Open a cell’s Merge dialog to choose a layout:
- None uses the normal cell layout.
- Stacked overlaps cards. Visible percentage controls how much of each card is exposed.
- Distribute spreads cards across the available area. Max cards controls the layout’s card count, and Fill variable space changes how it uses spare space.
Set Span to reserve neighboring cells, choose Horizontal or Vertical, and use Reverse to reverse the display order. The dialog offers spans from 1 to 10 cells. A layout cannot extend outside a restricted table. Change the layout back to None to return to an ordinary cell.
The Stacked cards option in personalization changes the hand view’s presentation; cell merge settings change the layout on the shared table.