Skip to content

Playing at the table

Drag an empty part of the table to pan. Pinch to zoom on touch devices, or open Game menu → Zoom to set the zoom level. Mouse scrolling moves the camera; hold Left Shift to swap the scroll axes. Adjust scrolling under Settings → Inputs.

KeyAction while the board has focus
W / A / S / DMove the camera
TabShow or hide the library/hand view
EscapeClose the hand view, or open the game menu
TOpen chat
Left / Right arrowScroll through the hand view when it is open

A restricted table keeps the camera inside its playing area. See tables and waypoints.

Open the library with + or Tab. Search by name or asset identifier and use Show duplicates to include repeated entries from packs.

  • Decks are arrangements of figures and boards. Drag one onto the table to place the whole arrangement. Select a deck in the library to browse its figures.
  • Figures include cards, chips, dice, and chess pieces. Drag a figure or variation onto a cell to create an object.
  • Boards place a tiled playing surface across several cells.

If something is missing, check that its pack is installed and enabled in the world. The core pack supplies the standard pieces; custom packs add more.

Select a cell to show its objects in the hand view. Drag an item from that view onto another cell to move it. Creating a figure from the library makes a new object; moving an existing object transfers that object.

Game menu → Switch cell on move makes the destination cell become selected after a move. Turn it off to keep working from the original cell.

Right-click a cell or object, or long-press on touch devices, to open its context menu. An object’s menu offers Toggle hide, Remove, and Roll when its figure is rollable. A cell’s menu can act on the whole cell:

ActionEffect
Toggle hideToggle whether objects show their face or back
ShuffleRandomize the order of objects in the cell
RollChoose new variations for rollable figures in the cell
RemoveRemove the cell’s objects
MergeConfigure how the cell’s objects use neighboring space
Add waypointBookmark this position
TeamsAssign the cell to teams for private visibility

Hiding a face is different from making a cell private. Use teams and visibility for private hands. Game modes and server roles may reject actions that their rules do not allow.

Open a cell’s Merge dialog to choose a layout:

  • None uses the normal cell layout.
  • Stacked overlaps cards. Visible percentage controls how much of each card is exposed.
  • Distribute spreads cards across the available area. Max cards controls the layout’s card count, and Fill variable space changes how it uses spare space.

Set Span to reserve neighboring cells, choose Horizontal or Vertical, and use Reverse to reverse the display order. The dialog offers spans from 1 to 10 cells. A layout cannot extend outside a restricted table. Change the layout back to None to return to an ordinary cell.

The Stacked cards option in personalization changes the hand view’s presentation; cell merge settings change the layout on the shared table.